ᛗ The Hold ᛗ
Dig
Assign miners to excavate deeper. Each layer holds new resources — iron, gold, gems, mithril. Break through and discover what Thrynd has hidden below.
Build
Construct rooms into the walls of your mine. Forge, kitchen, barracks, mushroom farm — your base grows downward as you dig.
Delve
Send parties of named dwarfs into discovered dungeons. Multi-encounter gauntlets with combat, traps, loot, and bosses. Preparation is everything.
Cook
Prepare meals from mushrooms, monster drops, and mined spices. Each dwarf takes a meal into the deep — the right food can mean the difference between victory and a funeral.
The Clan
Every dwarf has a name, a class, a personality, and equipment you crafted. Choose your party wisely — who you bring determines what you survive.
Shieldbearer
ᚦAbsorbs damage. The wall between your party and the dark. Best smiths and miners when home.
Warrior
ᛏHighest damage. Targets the strongest enemy and hits hard. Strongest arms at the forge.
Ranger
ᛉDetects and disarms traps. Strikes first from the shadows. Nimble hands make the best cooks.
Runesmith
ᚨHeals between encounters. Activates ancient shrines. Inscribes runes onto equipment.
ᛇ The Mountain ᛇ
The mountain gives iron to those who ask and takes blood from those who don't. Every tunnel is a wound he tolerates. Every forge-fire burns in his belly. When a dwarf falls in the deep, we do not mourn — we carve his name into the wall so Thrynd knows the debt is paid.
The elders say there is a heart. That if you dig long enough, deep enough, you will find it beating in the dark. No one has returned from below the tenth depth to say whether this is true.
— Carved into the Entrance Hall at Grund Tharek
ᚺ Your Hold ᚺ
Your mine is your base. Every layer you breach opens new resources, new rooms, and new dangers. Dig down. Build in. Discover what Thrynd has buried.
How deep can you go?
Coming Soon
